"Learn It, Play It and Repeat."
Posts will typically be a quick write-up, links to videos, and where to play the game. Most info taken from Geekdo.Com
Wednesday, September 03, 2008
Crokinole
Description: This game is like shuffleboard in the round. Players take turns flicking disks on a board, trying to score points by attaining central regions. The main stipulation being that contact with the other teams' pieces must be made in order for the disk to remain on the board afterwards. Although the game uses quite a bit of skill to flick the disks, there's a very significant strategy element to the game. There are many different variants and rules, as this game is very old and has had many different incarnations over the years.
Unlike other posts, this is just a link to the rules on the geek and on crokinole.com
Sunday, August 31, 2008
Fist of Dragonstones
Description: Fist of Dragonstones is a closed-fist, bidding game. Players try to outwit their opponents by using gold and magic coins to buy control of an ever-changing cast of enchanted character cards. Those characters' powers collect valuable Dragonstones; lend their magical powers; help foil other players, and convert Dragonstones into victory.
For each character card, players choose the number of coins they want to bid by placing them in a closed fist. All players reveal their bets at the same time with the winner of the auction then gaining control of the card's powers. Depending on the card they may: win additional coins or Dragonstones; place spells on other players; or win scoring points.
How to Play
- Days of Wonder (Official Video, and Rules)
- Days of Wonder (Official Rulebook)
- Days of Wonder (Free - Registration Required)
Cheat Sheets (from the Geek)
- Player Aid (Downloads a Pdf)
- Good Review/Strategy: Thread on the Geek
- My Tips: Coming Soon
- Opinion: I enjoyed this game.
- Online: Works fine online.
- Work: Could be to long the first time, but should be fine after that for lunch time play.
- Home: Could be a good family game.
Other Info
- Plays best with: Works fine with 3-6 players, best with 3 (others say 3-5).
- Gateway Suitability: Very easy to learn.
- Spouse Suitability: Chrissy hasn't played this yet..
- Re-playability: It doesn't see table action.
- Real Life Setup: A few minutes, just sorting out pieces.
- Real Life Time/Length: 45 minutes.
- Geek Link: http://boardgamegeek.com/boardgame/4471
Saturday, August 30, 2008
Queen's Necklace
Description: Queen's Necklace is a game of gem-selling, influence, and intrigue at the Court. Two to four players compete in the role of Royal Jeweler to sell rare jewels to the Queen and her court.
Jeweler's loop in hand, you must decide how best to spend your hard-earned ducats: on the acquisition of beautiful gems (diamonds, emeralds, and rubies); or to buy the favors of the various court followers. After three years of craftsmanship, the jeweler who sells the most precious gems and builds the largest fortune will receive the coveted title of King's Jeweler and a place at the Court!
Set in Paris, on the eve of the French Revolution
From the slums, where purse-snatchers and courtesans work their respective trades, to the inner salons of the Louvre, where confessors, royal astrologers, musketeers, and court favorites mingle and scheme in hushed conversations. The position of King's Jeweler has suddenly become a lot more dangerous!
How to Play
- Days of Wonder (Official Video, Rules, Score sheet)
- Days of Wonder (Free - Registration Required)
Cheat Sheets (None)
- Basic Strategy:
- My Tips: Coming Soon
- Opinion: I own it, I've tried it and I like it, but no real opinion on it yet.
- Online: Works fine online and easy to learn with tutorials
- Work: Could be played in an hour during lunch time play.
- Home: Should be a good game for the family.
Other Info
- Plays best with: Works fine with 2-4 players, best with 3.
- Gateway Suitability: Easy to learn, might take two games to grasp.
- Spouse Suitability: Chrissy hasn't played this yet.
- Re-playability: Infrequent it doesn't see table or online action.
- Real Life Setup: A few minutes, just sorting out pieces.
- Real Life Time/Length: 45 minutes.
- Geek Link: http://boardgamegeek.com/boardgame/6068
Friday, August 29, 2008
Gang of Four
Description: Gang of Four™ is an exciting game of Cunning, Strategy and Power. The game's premise is simple - be the first to rid yourself of all your cards and ascend to supreme power. But beware - a strategic misstep may find you in a struggle to survive.
History
The term, Gang of Four, was first used to describe four powerful radicals in Communist China that rose to power during the Cultural Revolution (1966-1976) and dominated Chinese politics during the early 1970s. Led by Jiang Qing, a former actress and the power-hungry wife of Chairman Mao, the Gang of Four dominated political, economic and cultural life in China for years. One month after Mao's death, they were arrested and jailed, thus ending China's slide into radicalism.
The Gang of Four card game was first conceived during the upheaval of the Cultural Revolution. The game's inventor, Lee Yih, wanted to convey the mystery, intrigue and intense struggle for power that embodied not only China's recent political history - but also its past.
Like the political Gang of Four, the game embodies a never-ending battle for supremacy - where the weak perish and the strong dominate. Good players, like good politicians, must show cunning, flexibility and ruthlessness.
What's in the box?
Gang of Four features a special 64-card deck, illustrated using a traditional Chinese theme, plus 2 rules summary cards to make learning and playing the game easier, a full-color rules booklet, score pad and a Days of Wonder Web-Card, providing you with access to Gang of Four Online at www.gangoffour.com
Gameplay
All the cards are dealt to the players. The player who was dealt the multi-colored "1" card starts the hand and must use this card on the first play. The players proceed taking turns clockwise and then counterclockwise on subsequent hands. On one's turn a player must play the same number of cards but a higher ranked set than the player previous player. A player may play more cards if those cards are four or more of a kind. A round continues until all players pass because they can not or choose not to play cards. All cards played are discarded and the winner of the previous round leads. The hand continues until one player has used all the cards in one's hand. The other players are penalized points on an escalating scale according to the number of cards in their hands. The game is over when one player has scored one hundred and the player with the lowest score wins.
How to Play
- Days of Wonder (Official Video)
- Days of Wonder (Official Rulebook)
- Board Game Geek (Audio Rules)
- Days of Wonder (Free - Registration Required)
Cheat Sheets (from the Geek)
- Score Pad (Downloads a Pdf)
- Helper Guide (Downloads a Pdf)
- Basic Strategy: Thread on the Geek
- My Tips: Coming Soon
- Opinion: I enjoy this game.
- Online: Works fine online.
- Work: Should be fine for lunch time play.
- Home: Good game for the family or a couple.
Other Info
- Plays best with: Works fine with 3-4 players, best with 4.
- Gateway Suitability: Very easy to learn, might take two games to grasp fully.
- Spouse Suitability: Chrissy hasn't played this yet..
- Re-playability: Infrequent it does see table and online action.
- Real Life Setup: A few minutes to shuffle cards.
- Real Life Time/Length: 30 minutes.
- Geek Link: http://boardgamegeek.com/game/3085
Sunday, August 24, 2008
Wallenstein
Description: Historically, Albrecht von Wallenstein, duke of Friedland and Mecklenburg was one of the most important mercenary commanders of the Imperial army during the Thirty Years' War (1618-48). His overweening ambition was to head a large central European empire which got him dismissed in 1630. Such was his power, however, that the empire was forced to reinstate him when Sweden came into the fray. He recovered Bohemia, but was defeated by Gustavus Adolphus at Lützen, and was again dismissed. His subsequent intrigues with Protestant forces alarmed the Catholic princes who were probably complicit in his assassination in 1634 by Irish mercenaries at Eger, Bohemia.
The game begins with the start of the war, each player controlling several countries. Player actions include the conquest of new countries, tax collection, erection of buildings (i.e. development of the economy), feeding the populace, victualing the army, etc. Some actions increase the chance for unrest and expensive rebellions can occur. The strongest power at the end wins.
Employs the cube tower included in the publisher's previous game, Im Zeichen des Kreuzes. Republished in late 2006 as Shogun with changes to theme and some rules changes.
How to Play
- Spiel by Web (Web Guide)
- The Geek (Power Point)
- The Geek (Rulebook)
- Spiel by Web (Free - Registration Required)
Cheat Sheets (from the Geek)
- Cards (Downloads a Word doc)
- Teaching Aid (Downloads a Pdf)
- Basic Strategy: Thread on the Geek
- My Tips: Coming Soon
- Opinion: I enjoy this game. It is an easy game to learn. I can teach it and go over it at lunch time, at the house or online.
- Online: Works fine online
- Work: Could be to long the first time, but should be fine after that for lunch time play.
- Home: Great game for the family or a couple.
Other Info
- Plays best with: Works fine with 3-5 players, best with 5.
- Gateway Suitability: Very easy to learn, might take two games to grasp.
- Spouse Suitability: Chrissy hasn't played this yet..
- Re-playability: Very frequent it does see table and online action.
- Real Life Setup: A few minutes, just placing tiles in the bag, and handing out pieces.
- Real Life Time/Length: 120-150 minutes.
- Geek Link: http://boardgamegeek.com/game/3307
Friday, August 22, 2008
Tikal
Description: Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way you find temples which require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure.
Tikal is the first game of the Mask Trilogy.
How to Play
- Spiel by Web (Web Guide)
- Rio Grande Games (Rulebook)
- Spiel by Web (Free - Registration Required)
Cheat Sheets (from the Geek)
- Teaching Aid (Downloads a Pdf)
- Basic Strategy: Thread on the Geek
- My Tips: Coming Soon, but mini version is fun. Link to it on the Geek
- Opinion: I enjoy this game. Forgot it was a fun game, need a few more plays for a final opinion.
- Online: Works fine online, if not better online.
- Work: To for lunch time play, but more than fine with online play.
- Home: Solid, but not a great game for the family or a couple.
Other Info
- Plays best with: Works fine with 2-4 players, best with 4.
- Gateway Suitability: Not a gateway game, might take a few games to grasp.
- Spouse Suitability: Chrissy hasn't played this yet.
- Re-playability: It does not see table action with me.
- Real Life Setup: A few minutes, just sorting tiles.
- Real Life Time/Length: 120 minutes.
- Geek Link: http://www.boardgamegeek.com/game/54
Sunday, August 17, 2008
Catan The Dice Game
Description: Like all the other games of the "Settlers of Catan" series, this game is about building settlements, roads, cities and hiring knights. This time, there is no board on which to place little figures: Every player has his own score card called the building sheet, which depicts a mini Catan (compare with Die Siedler von Catan: Paper & Pencil). You build by drawing the settlements and roads on your score card.
To build you still require resources. These are collected by a Yahtzee-like mechanism that involves throwing six special dice (depicting the different resource symbols) up to three times. After each roll, the player can select which dice to keep and which to roll again. In the end, he may build using the thusly determined resources, and is awarded victory points for any finished buildings, which are recorded on the score card.
The game lasts fifteen turns or about 15-30 minutes, after which the player with the most victory points wins.
Note that the game has been designed for 1-4 players, meaning there is a solitaire version of the game, as well.
How to Play
- Play Catan (Official Guide)
- Geek (Rulebook)
- Play Catan (Free - Registration Required)
- Geek (Free - PC Version)
Cheat Sheets (from the Geek)
- Player Mat (Downloads a Pdf)
- Player Mat (Downloads a Pdf)
- Basic Strategy: It plays like Yahtzee
- My Tips: Coming Soon
- Opinion: A solid dice game, solitaire play is preferred, but two players is fine.
- Online: Works fine online (I prefer the Geek PC version)
- Work: Very easy can be 3-4 games at lunch time.
- Home: Great game for the family, couple or solo.
Other Info
- Plays best with: Works fine with 1-4 players, best with 2.
- Gateway Suitability: Easy to learn, and teach. A great gateway game, could even be used to push Catan games afterwards.
- Spouse Suitability: Chrissy likes this.
- Re-playability: Frequent it does see table and online action.
- Real Life Setup: None, just start rolling the dice.
- Real Life Time/Length: 15 minutes.
- Geek Link: http://boardgamegeek.com/game/27710
Saturday, August 16, 2008
Titan: The Arena
Description: In Colossal Arena there are a group of eight creatures that are fighting. Each round, one of the creatures will die. To decide which unlucky sod will be the victim, players put numbered power cards in front of the creatures, with the lowest one going the way of the dodo. But what makes this game interesting at all is that players can make five bets throughout the game which will sometimes allow them to use a creature's special power and gives the game a method of scoring at the end.
Titan: The Arena is actually a reworking of a Reiner Knizia game called Grand National Derby, but Avalon Hill's remake was quite significant from a game play standpoint.
The Titan: The Arena printing is often confused with its namesake, Titan. But other than the fact that they both use fantasy creatures as a general theme, there's very little similar between the two.
How to Play
- Board Game Geek (Audio Rules)
- Ludoholic (Web Guide)
- Fantasy Flight Games (Rulebook)
- Ludoholic (Free - Registration Required)
Cheat Sheets (from the Geek)
- Teaching Aid (Downloads a Doc)
- Basic Strategy: Thread on the Geek
- My Tips: Coming Soon
- Opinion: I enjoy this game. Easy to grasp and play.
- Online: Works fine online, haven't played it enough online though.
- Work: Should be fine for lunch time play.
- Home: Great game for the family or a couple. Theme might be to much.
Other Info
- Plays best with: Works fine with 2-5 players, best with 3.
- Gateway Suitability: Very easy to learn, could be a second tier gateway.
- Spouse Suitability: Chrissy hasn't played this yet..
- Re-playability: For me it is infrequent.
- Real Life Setup: A few minutes of sorting cards, but I do have them sleeved.
- Real Life Time/Length: 45 minutes.
- Geek Link: http://boardgamegeek.com/boardgame/105
Friday, August 15, 2008
Capitol
Description: This wonderful game by Alan R. Moon and Aaron Weissblum is a mix of territory acquisition, resource management and even a little auctioning thrown in for good measure. Subtitled "Architects of the Eternal City", compete in old Rome for the most spectacular buildings and dominance in the Roman prefectures. Whomever uses the 90 blocks and 40 roofs best will win.
How to Play
- Spielezeit (Power Point)
- Ludoholic (Web Guide)
- CCG Workshop (Web Guide)
- Luodoholic (Free - Registration Required)
- Basic Info: Thread on the Geek
- My Tips: I have played this a few times, no tips to share.
- Opinion: After a few plays, I do enjoy this game.
- Online: Works fine online
- Work: Could be to long the first time, but should be fine after that for lunch time play.
- Home: Not sure on this yet
Other Info
- Plays best with: Works fine with 2-4 players, best with 3.
- Gateway Suitability: Easy to learn, might take a few games to grasp.
- Spouse Suitability: Chrissy hasn't played this yet.
- Re-playability: Infrequent for me.
- Real Life Setup: A few minutes.
- Real Life Time/Length: 60 minutes.
- Geek Link: http://www.boardgamegeek.com/boardgame/1155
Sunday, August 10, 2008
Clans
Description: The game is set in late prehistory, a time of transition – when our distant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel that their lives would be more secure and less arduous if they formed larger groups. This led to the formation of the first villages.
How to Play
- Cycloop Spellen (Web Guide)
- Marquand (Web Guide)
- Gravon (Web Guide)
- Rio Grande Games (Rulebook)
- Cycloop Spellen (Free - Registration Required)
- Marquand (Free - NO Registration Required)
- Gravon (Free - Registration Required)
- Brett Spiel Welt (Free - Registration Required)
Cheat Sheets (from the Geek)
- Player Aid (Downloads a Pdf)
- Basic Strategy: Thread on the Geek
- My Tips: Coming Soon
- Opinion: I enjoyed this game when it came out. Since then I haven't played it much.
- Online: Works fine online
- Work: Should be for lunch time play.
- Home: Great game for the family, easy rules and not that hard to grasp.
Other Info
- Plays best with: Works fine with 2-4 players, best with not sure, works fine with any number of players.
- Gateway Suitability: Easy to learn, might take two games to grasp. Not a gateway game in my opinion.
- Spouse Suitability: Chrissy hasn't played this yet.
- Re-playability: For me not that high.
- Real Life Setup: A few minutes, sorting and handing out pieces.
- Real Life Time/Length: 30 minutes.
- Geek Link: http://boardgamegeek.com/boardgame/4636
Saturday, August 09, 2008
Tycoon
Description: This Wolfgang Kramer offering is widely overlooked because it came out on the heels of his other very successful game, El Grande. In this game, players are businessmen traveling around the world, doing what businessmen do: making money. In this case, business is defined as opening hotels and factories in major cities, like Sydney, Cairo, and New York. Hotels in a given city earn money for the player with the most hotels on the city, as well as having second most. As the number of hotels on a particular city increases, however, the payout can ultimately decrease and older hotels become inactive until they are refurbished.
This version is not for sale, you will need to purchase El Capitán
How to Play
Where to Play Online
- Hilinski (Free - NO Registration Required)
Cheat Sheets (from the Geek)
- Player Aid (Downloads a Word Pdf)
- Basic Strategy: Coming Soon
- My Tips: Coming Soon
- Opinion: I have only enjoyed this game online. Cant wait to try it out in El Captain.
- Online: Works great online
- Work: Not sure if it will work for lunch time in person, but will online.
- Home: Not sure yet.
Other Info
- Plays best with: Works fine with 2-4 players, best with 4.
- Gateway Suitability: Not a gateway, but a very solid game if not great.
- Spouse Suitability: Chrissy hasn't played this yet.
- Re-playability: Very frequently it see online action.
- Real Life Setup: Not sure, only played online version.
- Real Life Time/Length: 90 minutes.
- Geek Link: http://boardgamegeek.com/boardgame/267
Friday, August 08, 2008
Amun-Re
Description: Everyone knows of the pyramids on the Nile - eternal monuments of a powerful and beautiful culture, that can still take our breath away. The pharaohs choose their sites, build their pyramids, and thank Amun Re and the other Gods for their bounty.
Each player wants, as pharaoh, to build the most pyramids. To accomplish this, he must first acquire a province, where he can trade and farm. With his profits, he can buy new provinces and building stones to erect pyramids. For all his actions, the player must make clever use of his power cards, and always offer appropriate sacrifices to Amun Re. Players must always keep his eyes on his goal of the building of the eternal pyramids or risk falling behind in points.
How to Play
- Spiel by Web (Web Guide)
- Rio Grand Games (Official Rulebook)
- Spiel by Web (Free - Registration Required)
Cheat Sheets (from the Geek)
- Player Aid (Downloads a Word doc)
- Player Aid (Downloads a Pdf)
- Teaching Aid (Downloads a Pdf)
- Quick Reference (Downloads a Pdf)
- All the Cards (Downloads a Jpg)
- Pen and Paper (Web Site)
- Basic Strategy: Thread on the Geek
- My Tips: Coming Soon
- Opinion: I enjoy this game.
- Online: Works fine online, if not better
- Work: Could be to long the first time, but should be fine after that for lunch time play.
- Home: Better games are available.
Other Info
- Plays best with: Works fine with 3-5 players, best with 5.
- Gateway Suitability: Not to hard to learn, but not a gateway game.
- Spouse Suitability: Chrissy hasn't played the game.
- Re-playability: Online high, real life pretty good if your into it.
- Real Life Setup: A few minutes of separating pieces.
- Real Life Time/Length: 90 minutes.
- Geek Link: http://boardgamegeek.com/game/5404
Sunday, August 03, 2008
Taj Mahal
Description: Another game in Alea's bookcase series, this game takes place in India. There are twelve turns with an auction for up to six different prizes each turn. Players use cards to bid for the various prizes. The trick is when you take a turn and you've got the highest bid on a prize, you can either spend more cards to try for other things or simply take your winnings and walk away. The prizes are mostly positions on the board and players get more points for connecting provinces on the map. But as is typical for Dr. Knizia, there are several other ways of scoring points in this game. After the final area on the board is auctioned, the player with the highest point total takes the game.
How to Play (I can go over the rules with you)
- Hilinski - (Online Rules)
- Rio Grande Games (Official Rulebook)
- Hilinski (Free - Registration NOT Required)
Cheat Sheets (from the Geek)
- Player Aid (Downloads a Pdf)
- Teaching Aid (Downloads a Pdf)
- Basic Strategy: Thread on the Geek
- My Tips: Coming Soon, but for now try it online. Grab cards the first few rounds, then start the bidding wars.
- Opinion: Play it online a few times, and then you are hooked. Some tough choices at times on what to do (bid more, take less, grab cards, etc).
- Online: Works great online.
- Work: Not enough time at lunch, until everyone gets on the same page.
- Home: Could work at home, might take a game or two to get the game down pat.
Other Info
- Plays best with: Works fine with 3-5 players, best with 4.
- Gateway Suitability: Would not call this a gateway game, but not a bad game after your past just playing gateway games.
- Spouse Suitability: Chrissy has not played the game yet.
- Re-playability: Very high online, so-so in person.
- Real Life Setup: 5 minutes or so, sorting pieces and cards.
- Real Life Time/Length: 90 minutes.
- Geek Link: http://www.boardgamegeek.com/boardgame/475
Saturday, August 02, 2008
King Me
Description: With the announcement of the King's retirement, the pirouette for succession begins! All of his subjects from cobbler to cook, painter to paladin, debutante to duchess bustle about the castle in preparation for the succession. One of your favorites can attain the throne. But, beware! It will require clever maneuvering and selective positioning to be in the right place at the right time to achieve the crown!
How to Play (I can show you)
- You Play It (Web Guide)
- daVinci Games (Official Rulebook)
- You Play It (Free - Registration Required)
Cheat Sheets (Cant find any)
- The Toilet Expansion (Downloads a Zip File)
- The Imperial Emissary Expansion
- Basic Strategy: Coming Soon
- My Tips: Coming Soon
- Opinion: Fun to and easy to play
- Online: Works fine online
- Work: Very easily played at lunch time.
- Home: Good game for the home. Just move and vote, and easy to learn to play.
Other Info
- Plays best with: Works fine with 3-6 players, best with 4.
- Gateway Suitability: Very easy to learn, makes it a gateway style game.
- Spouse Suitability: Chrissy hasn't played it.
- Re-playability: Not that high with me.
- Real Life Setup: A few minutes of sorting pieces.
- Real Life Time/Length: 30 minutes.
- Geek Link: http://www.boardgamegeek.com/boardgame/7806
Friday, August 01, 2008
Plans for August
August 1st - 3rd, 2008: Tigris and Euphratis, King Me, Taj Mahal
August 8th - 10th, 2008: Amun-Re, Tycoon, Clans
August 15th - 17th, 2008: Capitol, Titan: Arena, Catan Dice Game
August 22nd - 24th, 2008: Tikal, Set, Wallenstein
August 29th - 31st, 2008: Gang of Four, Queen's Necklace, Fist of DragonstOnes
If Your New Try: King Me or Set
If Your a Pro: T&E, Taj, Wallenstien (All real good)
Other:
August 1st: Posting of Games Played in July
Info: Kind of breaking form on some blog posts again, some of the games will not have audio/visual how to's. Don't worry the online rules are easy to follow, plus I can show you how to play.
Euphrat and Tigris
Description: The game is set in the ancient fertile crescent with players building civilizations through tile placement. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. Conflict arises when civilizations connect on the board, i.e., external conflicts, with only one leader of each type surviving such a conflict. Leaders can also be replaced within a civilization through internal conflicts.
How to Play
- Game Table Online (Web Guide)
- Geek (Rules in Audio Only)
- Game Table Online (Free - Registration Required)
- Board Game Geek (Free - Registration Required)
- Meyer Bros (Free - Registration Required)
- Board Game Geek (Free - Download of Zip File)
Cheat Sheets (from the Geek)
- Player Aid (Downloads a Pdf)
- Player Aid (Downloads a Pdf)
- Teaching Aid (Downloads a Word doc)
- Teaching Aid (Downloads a Word doc)
- Basic Strategy: Thread on the Geek
- My Tips: Read this by Jon
- Opinion: A longish game, but after you learn how to play, something that you will keep playing for years. I can show you the rules, then how to play. It might take 20+ minutes, but worth it.
- Online: Currently prefer online play.
- Work: Would be to long for lunch time play.
- Home: Great game, but more after you have played games for years.
Other Info
- Plays best with: Works fine with 2-4 players, best with 4.
- Gateway Suitability: Not easy to learn, not gateway.
- Spouse Suitability: Chrissy has not played.
- Re-playability: Once you learn it, it is high.
- Real Life Setup: A 5+ minutes, of sorting and handing out pieces.
- Real Life Time/Length: 90 minutes.
- Geek Link: http://www.boardgamegeek.com/boardgame/42
Sunday, July 27, 2008
War of the Roses, Texas
Description: Originally published as Texas by db-Spiele.
The battle between farmers and ranchers is fairly abstract. A single pawn travels on a square grid. Each player has a hand of cards face up. These each have a direction and a distance. The player can either draw a card and add it to his hand, or play a card. If he plays a card, then the pawn moves the appropriate distance to an empty square, and the player places one of his markers. Each player also has judge symbols that can each be used only once. The judge lets you move onto a previously placed opposition marker and reverse it. Players score points for each contiguous region equal to the square of the number of markers. If a player is not careful, such a move may be forced, as there is a maximum number of cards that a player may hold.
Contains rules for playing with 4 (in two partnerships of two players).
Later republished 1999 as Rosenkönig by Kosmos, as part of the two-player game series. The republication also included a re-theming of the game. The setting changed from Texas to England, and the factions changed from farmers and ranchers to the factions of the Plantagenet family from the Wars of the Roses (1455-1485) - the Lancaster (red rose) and the York (white rose) factions in a similarly abstracted fashion.
How to Play
- Spielezeit (Power Point)
- Yucata (Web Guide)
- Your Turn My Turn (Web Guide)
- Yucata (Web Guide)
- Your Turn My Turn (Web Guide)
Cheat Sheets (None Available)
Views
- Opinion: Not at a big fan.
- Online: Works fine.
- Work: Very easily played at lunch time.
- Home: Ok, probably will be taught after a lot of other games.
Other Info
- Plays best with: Works fine with 2-4 players, best with 2 (never played 4).
- Gateway Suitability: Very easy to learn, I don't view this a gateway.
- Spouse Suitability: Chrissy hasn't played it.
- Re-playability: For me it is low.
- Real Life Setup: A few minutes of sorting out pieces.
- Real Life Time/Length: 45 minutes.
- Geek Link: http://www.boardgamegeek.com/image/283565
Saturday, July 26, 2008
Torres
Description: Torres is an abstract game of resource management and tactical pawn movement. Players are attempting to build up castles and position their knights to score the most points each turn. Players have a limited supply of knights and action cards that allow special actions to be taken. Efficient use of pieces and cards, along with a thoughtful awareness of future possibilities, is the heart of this game.
How to Play
- Spielezeit (Power Point)
- Rio Grande Games (Official Rulebook)
- Boite a Jeux French (Free - Registration Required)
Cheat Sheets (from the Geek)
- Player Aid (Downloads a Pdf)
- Basic Strategy: Thread on the Geek
- Strategy: Thread on the Geek
- My Tips: Read Jon Aquino's Blog
- Opinion: I like this game live, over PC or Online. The pieces, the game play make it fun.
- Online: Works fine online
- Work: Will be real tight on playing at lunch time.
- Home: Might take a few turns, if not a whole game to get the whole family into it.
Other Info
- Plays best with: Works fine with 2-4 players, best with 4.
- Gateway Suitability: A little to much for gateway game.
- Spouse Suitability: Chrissy hasn't played this yet.
- Re-playability: I would say high, once you understand it.
- Real Life Setup: A few minutes, of sorting player pieces.
- Real Life Time/Length: 60 minutes.
- Geek Link: http://www.boardgamegeek.com/game/88
Friday, July 25, 2008
No Thanks
Description: No Thanks! is a card game designed to be as simple as it is engaging.
The rules are simple. Each turn, players have two options: Play one of their chips to avoid picking up the current face-up card pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card.
However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.
How to Play
- Game Pixies (Web Guide)
- Amigo (Official Rulebook)
- Game Pixies (Free - Registration Required)
Cheat Sheets (Not really needed for this game)
- Basic Strategy: Not really needed for this game
- My Tips: Coming Soon
- Opinion: Quick game to learn and play.
- Online: Works fine online, but very, very hard to every find anyone to play.
- Work: We could play this 2-3 times at lunch time.
- Home: An ok game to play.
Other Info
- Plays best with: Works fine with 3-5 players, best with 4.
- Gateway Suitability: Very easy to learn, maybe to easy.
- Spouse Suitability: Chrissy has not played the game yet.
- Re-playability: High replay as a end of night game.
- Real Life Setup: A few minutes of shuffling cards and given out pieces.
- Real Life Time/Length: 20 minutes.
- Geek Link: http://www.boardgamegeek.com/game/12942
Sunday, July 20, 2008
Tally Ho
Description: What happens if the hunter becomes the hunted?
One player takes the role of the hunters and the lumberjacks; the other takes the role of the foxes and bears. Both players hunt each other!
At first the forest lies peacefully under the face down tiles. As the players turn the tiles over and move them on the board, the forest awakens and the hunt destroys the serenity of the forest. The lumberjacks cut swaths through the forest to provide hunting fields for the hunters. The bears then use these same aisles to track the hunters and lumberjacks.
The two sides are balanced with luck dominating the early game, but skill taking over at the end. Good hunting!
How to Play
- Yucata (Web Guide)
- Your Turn My Turn (Web Guide)
- Rio Grande Games (Official Rulebook)
- Yucata (Free - Registration Required)
- Your Turn My Turn (Free - Registration for PvP Play)
- Brett Spiel Welt (Free - Registration Required)
Cheat Sheets (from the Geek)
- Teaching Aid (Downloads a Pdf)
- Basic Strategy: Coming Soon (a link to the Geek)
- My Tips: Coming Soon
- Opinion: I didn't enjoy this game until I played it online. Now I like it online or in person.
- Online: Works great online, highly recommended.
- Work: We could play 2-3 games at lunch time.
- Home: Easy to teach and learn for any age group.
Other Info
- Plays best with: 2 player game.
- Gateway Suitability: The game is pretty could, and could be used to gateway others into gaming (better options are available).
- Spouse Suitability: Chrissy hasn't played it.
- Re-playability: Very high for me.
- Real Life Setup: A few minutes, of placing tiles face down on the board.
- Real Life Time/Length: 15-20 minutes.
- Geek Link: http://boardgamegeek.com/boardgame/908
Saturday, July 19, 2008
Schotten Totten
Description: Nine boundary stones lie between you and your opponent. In front of each, you build poker-like formations of three cards on a side. Whoever plays the higher-ranking formation wins the stone. And in a unique twist, you may use your powers of logic to claim a stone even before your opponent has played all three of his cards, by demonstrating that the stone is impossible for him to win. Successfully claim five stones, or any three adjacent stones, and you win the game.
The original game consists of 54 cards, numbered 1 to 9 in six colors. The 2004 Pro Ludo reprint adds 10 special tactics cards, which can serve as wild cards or allow you to "break the rules" in various ways, and it's this version of the game that was soon rethemed into Battle Line for the American market. Opinions in the gaming community on whether the tactics cards improve or take away from the game seem to be quite evenly divided.
How to Play (This game is easy to learn, basically 3 card poker hands)
- Yucata (Web Guide)
- Flex Games (Quick Web Guide)
- Convium (Official Rulebook)
- Yucata (Free - Registration Required)
- Flex Games (Free - Registration Required)
Cheat Sheets (from the Geek)
- Hand/Card Strength (Downloads a GIF)
- Rules on Geek (Downloads a Pdf)
- Rules on Flex Games (Downloads a Pdf)
- Card summary (Downloads a Word doc)
- Basic Strategy: Thread on the Geek
- My Tips: Very simple game, tips coming soon.
- Opinion: I enjoyed Battle Line more at first. Since playing online, have gotten to like this version more.
- Online: Works very well online.
- Work: We could easily play 3-6 games of this at lunch time.
- Home: Great game, very easy to teach, theme of Scottish clans is fun and works.
Other Info
- Plays best with: 2 player game.
- Gateway Suitability: Very easy to learn. If they like Poker, this could be a great two player filler.
- Spouse Suitability: Chrissy liked it, very simple and hits the Poker hand enjoyment.
- Re-playability: So quick and easy, has a high replay value. More so if you sleeve the cards and take the game on a trip (or to work for lunch time play).
- Real Life Setup: A few minutes of shuffling cards and placing markers.
- Real Life Time/Length: 10-20 minutes.
- Geek Link: http://boardgamegeek.com/game/372
Friday, July 18, 2008
Balloon Cup
Description: In Balloon Cup, the players compete in several short balloon flights (hops) to collect the colored cubes associated with each hop.
Four landscape cards, two Plains alternating with two Mountains, are laid out and 1, 2, 3 or 4 cubes in assorted colors (gray, blue, green, yellow, red) are added. From a hand of 8 Balloon cards must try to pass each landscape by adding cards matching the colored blocks onto their side of table, although winds (and cunning) may occasionally cause them to play on their opponent’s side - a move that can really ruin the opponent’s plans.
High-valued balloons are played on the Mountains and low-valued balloons on the plains. Whoever is the better balloonist takes the cubes from the card, which is then flipped over and refilled with cubes. Mountains becomes Plains and vice-versa. 5 Trophy cards of value 3 to 7 are placed at the top of the cards. When a player has collected enough cubes of a given color, he earns the Trophy card for that color. Players may even trade 3 otherwise useless cubes for 1 they can use.
The first player to earn 3 trophy cards is the winner!
How to Play (I can teach, or you can read the online rules)
- Yucata (Web Guide)
- Gravon (Web Guide)
- Rio Grande Games (Official Rulebook)
Cheat Sheets (from the Geek)
- Player Aid (Downloads a Pdf)
- Teaching Aid (Downloads a Pdf)
- Basic Strategy: Thread on the Geek
- My Tips: Remember if you score for someone else you get to go again. Plus remember the card distribution of numbers.
- Opinion: I enjoy this game, fills a quick filler role for two players.
- Online: Works fine online, if not better online.
- Work: We easily could play 2-3 games of this.
- Home: Easy game to teach to kids, and has enough choices at times to keep parents into it.
Other Info
- Plays best with: 2 player game.
- Gateway Suitability: Very easy to learn, solid two player gateway game.
- Spouse Suitability: Chrissy liked the game.
- Re-playability: Very high online, and pretty good to high for a two player game.
- Real Life Setup: A few minutes of shuffling and dealing cards, and putting cubes on cards and in the bag.
- Real Life Time/Length: 20 minutes.
- Geek Link: http://boardgamegeek.com/game/5716
Sunday, July 13, 2008
San Juan
Description: A card game based on Puerto Rico. The pack of 110 cards consists of production buildings (indigo, sugar, tobacco, coffee, and silver) and "violet" buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else. Cards from the deck are used to represent goods produced by the production buildings, in which case they are left face-down. A seven-card hand limit is enforced once per round.
In each round or governorship, each player in turn selects from one of the available roles, triggering an event that usually affects all players, such as producing goods or building. The person who picks the role gets a privilege, such as producing more goods or building more cheaply.
Though similar in concept to Puerto Rico, the game has many different mechanics. In particular, there are no colonists and no shipping of goods; goods production and trading are normally limited to one card per phase; and trades cannot be blocked.
Victory points are gained exclusively by building, and the game ends as soon as one player has put up 12 buildings.
How to Play
- Spielezeit Official Video) (Web Guide) (Power Point)
- Audio Rules (MP3)
- Rio Grande Games (Official Rulebook)
- Brett Spiel Welt (Free - Registration Required) (real-time)
- Compound Eye (Free) (Strong Computer AI)
- PC Version 1 (Free) (Zipped Version on the Geek)
- PC Version 2 (Free) (Zipped Version on the Geek)
- Underdogs (Free) (Zipped)
Cheat Sheets (from the Geek)
- Player Aid (Downloads a Pdf)
- Quick Reference (Downloads a Word doc)
- Basic Strategy: Thread on the Geek
- My Tips: Coming Soon
- Opinion: I love this game. A great way to spend some time. A must if you love Puerto Rico.
- Online: Works fine online or as a PC game.
- Work: Should be fine for lunch time play.
- Home: Solid card game for families. Card management and role selection aren't hard to pick up.
Other Info
- Plays best with: Works fine with 2-4 players, best with 3 (but fine with 2 or 4).
- Gateway Suitability: Fairly easy to learn, might take two games to grasp what to buy and what to discard.
- Spouse Suitability: Chrissy hasn't played this yet.
- Re-playability: Very high for gamers.
- Real Life Setup: A few minutes of pulling the Indigo card for each player, then shuffle cards and sort out other pieces.
- Real Life Time/Length: 30-45 minutes.
- Geek Link: http://www.boardgamegeek.com/boardgame/8217
Saturday, July 12, 2008
Yspahan
Description: 1598. Yspahan the fair becomes the capital of the Persian empire. Thus, being placed at the center of the world, the city enjoys a period of cultural and economic blossoming. The cities and villages of the region intend to take advantage of this expansion. Caravans loaded with goods and jewels set out for the desert, bearing the promises of a radiant future...
The players embody merchants trading with Yspahan. Meaning to take advantage of the coming of the Shah’s supervisor, they score points by placing their merchandise in the right shops, by sending them to the caravan, and by constructing buildings.
How to Play
- Boardgames With Scott (Video)
- Ystari (Official Demo)
- Ystari (Official Rulebook)
- Westpark Gamers (Free Download)
Cheat Sheets (from the Geek)
- Quick Reference (Downloads a Word doc)
- Teaching Aid (Downloads a Power Point)
- Basic Strategy: Thread on the Geek
- Basic PC Strategy: Thread on the Geek
- My Tips: Coming Soon
- Opinion: After Bob showed me how to play, I have enjoyed this game. Easy to play, some so-so choices.
- Online: Works fine online
- Work: Could be to long the first time, but should be fine after that for lunch time play.
- Home: Good family game, but would not be a first choice.
Other Info
- Plays best with: Works fine with 2-4 players, best with 3 or 4.
- Gateway Suitability: Not a gateway game, but easy to learn.
- Spouse Suitability: Chrissy has not played the game yet.
- Re-playability: Ok replay value, not high for me.
- Real Life Setup: A few minutes of sorting pieces and cubes.
- Real Life Time/Length: Without the expansions 60-75 minutes.
- Geek Link: http://www.boardgamegeek.com/boardgame/22345