Sunday, August 31, 2008

Fist of Dragonstones

The Basics
Description: Fist of Dragonstones is a closed-fist, bidding game. Players try to outwit their opponents by using gold and magic coins to buy control of an ever-changing cast of enchanted character cards. Those characters' powers collect valuable Dragonstones; lend their magical powers; help foil other players, and convert Dragonstones into victory.

For each character card, players choose the number of coins they want to bid by placing them in a closed fist. All players reveal their bets at the same time with the winner of the auction then gaining control of the card's powers. Depending on the card they may: win additional coins or Dragonstones; place spells on other players; or win scoring points.

How to Play
Where to Play Online

Cheat Sheets (from the Geek)

Game Hints
Views
  • Opinion: I enjoyed this game.
  • Online: Works fine online.
  • Work: Could be to long the first time, but should be fine after that for lunch time play.
  • Home: Could be a good family game.

Other Info

  • Plays best with: Works fine with 3-6 players, best with 3 (others say 3-5).
  • Gateway Suitability: Very easy to learn.
  • Spouse Suitability: Chrissy hasn't played this yet..
  • Re-playability: It doesn't see table action.
  • Real Life Setup: A few minutes, just sorting out pieces.
  • Real Life Time/Length: 45 minutes.
  • Geek Link: http://boardgamegeek.com/boardgame/4471

Saturday, August 30, 2008

Queen's Necklace

The Basics
Description: Queen's Necklace is a game of gem-selling, influence, and intrigue at the Court. Two to four players compete in the role of Royal Jeweler to sell rare jewels to the Queen and her court.

Jeweler's loop in hand, you must decide how best to spend your hard-earned ducats: on the acquisition of beautiful gems (diamonds, emeralds, and rubies); or to buy the favors of the various court followers. After three years of craftsmanship, the jeweler who sells the most precious gems and builds the largest fortune will receive the coveted title of King's Jeweler and a place at the Court!

Set in Paris, on the eve of the French Revolution

From the slums, where purse-snatchers and courtesans work their respective trades, to the inner salons of the Louvre, where confessors, royal astrologers, musketeers, and court favorites mingle and scheme in hushed conversations. The position of King's Jeweler has suddenly become a lot more dangerous!

How to Play
Where to Play Online

Cheat Sheets (None)

Game Hints (None)
  • Basic Strategy:
  • My Tips: Coming Soon
Views
  • Opinion: I own it, I've tried it and I like it, but no real opinion on it yet.
  • Online: Works fine online and easy to learn with tutorials
  • Work: Could be played in an hour during lunch time play.
  • Home: Should be a good game for the family.

Other Info

  • Plays best with: Works fine with 2-4 players, best with 3.
  • Gateway Suitability: Easy to learn, might take two games to grasp.
  • Spouse Suitability: Chrissy hasn't played this yet.
  • Re-playability: Infrequent it doesn't see table or online action.
  • Real Life Setup: A few minutes, just sorting out pieces.
  • Real Life Time/Length: 45 minutes.
  • Geek Link: http://boardgamegeek.com/boardgame/6068

Friday, August 29, 2008

Gang of Four

The Basics
Description: Gang of Four™ is an exciting game of Cunning, Strategy and Power. The game's premise is simple - be the first to rid yourself of all your cards and ascend to supreme power. But beware - a strategic misstep may find you in a struggle to survive.

History
The term, Gang of Four, was first used to describe four powerful radicals in Communist China that rose to power during the Cultural Revolution (1966-1976) and dominated Chinese politics during the early 1970s. Led by Jiang Qing, a former actress and the power-hungry wife of Chairman Mao, the Gang of Four dominated political, economic and cultural life in China for years. One month after Mao's death, they were arrested and jailed, thus ending China's slide into radicalism.

The Gang of Four card game was first conceived during the upheaval of the Cultural Revolution. The game's inventor, Lee Yih, wanted to convey the mystery, intrigue and intense struggle for power that embodied not only China's recent political history - but also its past.
Like the political Gang of Four, the game embodies a never-ending battle for supremacy - where the weak perish and the strong dominate. Good players, like good politicians, must show cunning, flexibility and ruthlessness.

What's in the box?
Gang of Four features a special 64-card deck, illustrated using a traditional Chinese theme, plus 2 rules summary cards to make learning and playing the game easier, a full-color rules booklet, score pad and a Days of Wonder Web-Card, providing you with access to Gang of Four Online at www.gangoffour.com

Gameplay
All the cards are dealt to the players. The player who was dealt the multi-colored "1" card starts the hand and must use this card on the first play. The players proceed taking turns clockwise and then counterclockwise on subsequent hands. On one's turn a player must play the same number of cards but a higher ranked set than the player previous player. A player may play more cards if those cards are four or more of a kind. A round continues until all players pass because they can not or choose not to play cards. All cards played are discarded and the winner of the previous round leads. The hand continues until one player has used all the cards in one's hand. The other players are penalized points on an escalating scale according to the number of cards in their hands. The game is over when one player has scored one hundred and the player with the lowest score wins.

How to Play
Where to Play Online

Cheat Sheets (from the Geek)

Game Hints
Views
  • Opinion: I enjoy this game.
  • Online: Works fine online.
  • Work: Should be fine for lunch time play.
  • Home: Good game for the family or a couple.

Other Info

  • Plays best with: Works fine with 3-4 players, best with 4.
  • Gateway Suitability: Very easy to learn, might take two games to grasp fully.
  • Spouse Suitability: Chrissy hasn't played this yet..
  • Re-playability: Infrequent it does see table and online action.
  • Real Life Setup: A few minutes to shuffle cards.
  • Real Life Time/Length: 30 minutes.
  • Geek Link: http://boardgamegeek.com/game/3085

Sunday, August 24, 2008

Wallenstein

The Basics
Description: Historically, Albrecht von Wallenstein, duke of Friedland and Mecklenburg was one of the most important mercenary commanders of the Imperial army during the Thirty Years' War (1618-48). His overweening ambition was to head a large central European empire which got him dismissed in 1630. Such was his power, however, that the empire was forced to reinstate him when Sweden came into the fray. He recovered Bohemia, but was defeated by Gustavus Adolphus at Lützen, and was again dismissed. His subsequent intrigues with Protestant forces alarmed the Catholic princes who were probably complicit in his assassination in 1634 by Irish mercenaries at Eger, Bohemia.

The game begins with the start of the war, each player controlling several countries. Player actions include the conquest of new countries, tax collection, erection of buildings (i.e. development of the economy), feeding the populace, victualing the army, etc. Some actions increase the chance for unrest and expensive rebellions can occur. The strongest power at the end wins.

Employs the cube tower included in the publisher's previous game, Im Zeichen des Kreuzes. Republished in late 2006 as Shogun with changes to theme and some rules changes.

How to Play
Where to Play Online

Cheat Sheets (from the Geek)

Game Hints
Views
  • Opinion: I enjoy this game. It is an easy game to learn. I can teach it and go over it at lunch time, at the house or online.
  • Online: Works fine online
  • Work: Could be to long the first time, but should be fine after that for lunch time play.
  • Home: Great game for the family or a couple.

Other Info

  • Plays best with: Works fine with 3-5 players, best with 5.
  • Gateway Suitability: Very easy to learn, might take two games to grasp.
  • Spouse Suitability: Chrissy hasn't played this yet..
  • Re-playability: Very frequent it does see table and online action.
  • Real Life Setup: A few minutes, just placing tiles in the bag, and handing out pieces.
  • Real Life Time/Length: 120-150 minutes.
  • Geek Link: http://boardgamegeek.com/game/3307

Friday, August 22, 2008

Tikal

The Basics
Description: Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way you find temples which require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure.

Tikal is the first game of the Mask Trilogy.

How to Play
Where to Play Online

Cheat Sheets (from the Geek)

Game Hints
Views
  • Opinion: I enjoy this game. Forgot it was a fun game, need a few more plays for a final opinion.
  • Online: Works fine online, if not better online.
  • Work: To for lunch time play, but more than fine with online play.
  • Home: Solid, but not a great game for the family or a couple.

Other Info

  • Plays best with: Works fine with 2-4 players, best with 4.
  • Gateway Suitability: Not a gateway game, might take a few games to grasp.
  • Spouse Suitability: Chrissy hasn't played this yet.
  • Re-playability: It does not see table action with me.
  • Real Life Setup: A few minutes, just sorting tiles.
  • Real Life Time/Length: 120 minutes.
  • Geek Link: http://www.boardgamegeek.com/game/54

Sunday, August 17, 2008

Catan The Dice Game

The Basics
Description: Like all the other games of the "Settlers of Catan" series, this game is about building settlements, roads, cities and hiring knights. This time, there is no board on which to place little figures: Every player has his own score card called the building sheet, which depicts a mini Catan (compare with Die Siedler von Catan: Paper & Pencil). You build by drawing the settlements and roads on your score card.

To build you still require resources. These are collected by a Yahtzee-like mechanism that involves throwing six special dice (depicting the different resource symbols) up to three times. After each roll, the player can select which dice to keep and which to roll again. In the end, he may build using the thusly determined resources, and is awarded victory points for any finished buildings, which are recorded on the score card.

The game lasts fifteen turns or about 15-30 minutes, after which the player with the most victory points wins.

Note that the game has been designed for 1-4 players, meaning there is a solitaire version of the game, as well.

How to Play
Where to Play Online

Cheat Sheets (from the Geek)

Game Hints
  • Basic Strategy: It plays like Yahtzee
  • My Tips: Coming Soon
Views
  • Opinion: A solid dice game, solitaire play is preferred, but two players is fine.
  • Online: Works fine online (I prefer the Geek PC version)
  • Work: Very easy can be 3-4 games at lunch time.
  • Home: Great game for the family, couple or solo.

Other Info

  • Plays best with: Works fine with 1-4 players, best with 2.
  • Gateway Suitability: Easy to learn, and teach. A great gateway game, could even be used to push Catan games afterwards.
  • Spouse Suitability: Chrissy likes this.
  • Re-playability: Frequent it does see table and online action.
  • Real Life Setup: None, just start rolling the dice.
  • Real Life Time/Length: 15 minutes.
  • Geek Link: http://boardgamegeek.com/game/27710

Saturday, August 16, 2008

Titan: The Arena

The Basics
Description: In Colossal Arena there are a group of eight creatures that are fighting. Each round, one of the creatures will die. To decide which unlucky sod will be the victim, players put numbered power cards in front of the creatures, with the lowest one going the way of the dodo. But what makes this game interesting at all is that players can make five bets throughout the game which will sometimes allow them to use a creature's special power and gives the game a method of scoring at the end.

Titan: The Arena is actually a reworking of a Reiner Knizia game called Grand National Derby, but Avalon Hill's remake was quite significant from a game play standpoint.

The Titan: The Arena printing is often confused with its namesake, Titan. But other than the fact that they both use fantasy creatures as a general theme, there's very little similar between the two.

How to Play
Where to Play Online

Cheat Sheets (from the Geek)

Game Hints
Views
  • Opinion: I enjoy this game. Easy to grasp and play.
  • Online: Works fine online, haven't played it enough online though.
  • Work: Should be fine for lunch time play.
  • Home: Great game for the family or a couple. Theme might be to much.

Other Info

  • Plays best with: Works fine with 2-5 players, best with 3.
  • Gateway Suitability: Very easy to learn, could be a second tier gateway.
  • Spouse Suitability: Chrissy hasn't played this yet..
  • Re-playability: For me it is infrequent.
  • Real Life Setup: A few minutes of sorting cards, but I do have them sleeved.
  • Real Life Time/Length: 45 minutes.
  • Geek Link: http://boardgamegeek.com/boardgame/105

Friday, August 15, 2008

Capitol

The Basics
Description: This wonderful game by Alan R. Moon and Aaron Weissblum is a mix of territory acquisition, resource management and even a little auctioning thrown in for good measure. Subtitled "Architects of the Eternal City", compete in old Rome for the most spectacular buildings and dominance in the Roman prefectures. Whomever uses the 90 blocks and 40 roofs best will win.


How to Play
Where to Play Online
Cheat Sheets (from the Geek)
Game Hints
Views
  • Opinion: After a few plays, I do enjoy this game.
  • Online: Works fine online
  • Work: Could be to long the first time, but should be fine after that for lunch time play.
  • Home: Not sure on this yet

Other Info

  • Plays best with: Works fine with 2-4 players, best with 3.
  • Gateway Suitability: Easy to learn, might take a few games to grasp.
  • Spouse Suitability: Chrissy hasn't played this yet.
  • Re-playability: Infrequent for me.
  • Real Life Setup: A few minutes.
  • Real Life Time/Length: 60 minutes.
  • Geek Link: http://www.boardgamegeek.com/boardgame/1155

Sunday, August 10, 2008

Clans

The Basics
Description: The game is set in late prehistory, a time of transition – when our distant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel that their lives would be more secure and less arduous if they formed larger groups. This led to the formation of the first villages.

How to Play
Where to Play Online

Cheat Sheets (from the Geek)

Game Hints
Views
  • Opinion: I enjoyed this game when it came out. Since then I haven't played it much.
  • Online: Works fine online
  • Work: Should be for lunch time play.
  • Home: Great game for the family, easy rules and not that hard to grasp.

Other Info

  • Plays best with: Works fine with 2-4 players, best with not sure, works fine with any number of players.
  • Gateway Suitability: Easy to learn, might take two games to grasp. Not a gateway game in my opinion.
  • Spouse Suitability: Chrissy hasn't played this yet.
  • Re-playability: For me not that high.
  • Real Life Setup: A few minutes, sorting and handing out pieces.
  • Real Life Time/Length: 30 minutes.
  • Geek Link: http://boardgamegeek.com/boardgame/4636

Saturday, August 09, 2008

Tycoon

The Basics
Description: This Wolfgang Kramer offering is widely overlooked because it came out on the heels of his other very successful game, El Grande. In this game, players are businessmen traveling around the world, doing what businessmen do: making money. In this case, business is defined as opening hotels and factories in major cities, like Sydney, Cairo, and New York. Hotels in a given city earn money for the player with the most hotels on the city, as well as having second most. As the number of hotels on a particular city increases, however, the payout can ultimately decrease and older hotels become inactive until they are refurbished.

This version is not for sale, you will need to purchase El Capitán

How to Play
Where to Play Online
  • Hilinski (Free - NO Registration Required)

Cheat Sheets (from the Geek)

Game Hints
  • Basic Strategy: Coming Soon
  • My Tips: Coming Soon
Views
  • Opinion: I have only enjoyed this game online. Cant wait to try it out in El Captain.
  • Online: Works great online
  • Work: Not sure if it will work for lunch time in person, but will online.
  • Home: Not sure yet.

Other Info

  • Plays best with: Works fine with 2-4 players, best with 4.
  • Gateway Suitability: Not a gateway, but a very solid game if not great.
  • Spouse Suitability: Chrissy hasn't played this yet.
  • Re-playability: Very frequently it see online action.
  • Real Life Setup: Not sure, only played online version.
  • Real Life Time/Length: 90 minutes.
  • Geek Link: http://boardgamegeek.com/boardgame/267

Friday, August 08, 2008

Amun-Re

The Basics
Description: Everyone knows of the pyramids on the Nile - eternal monuments of a powerful and beautiful culture, that can still take our breath away. The pharaohs choose their sites, build their pyramids, and thank Amun Re and the other Gods for their bounty.

Each player wants, as pharaoh, to build the most pyramids. To accomplish this, he must first acquire a province, where he can trade and farm. With his profits, he can buy new provinces and building stones to erect pyramids. For all his actions, the player must make clever use of his power cards, and always offer appropriate sacrifices to Amun Re. Players must always keep his eyes on his goal of the building of the eternal pyramids or risk falling behind in points.

How to Play

Where to Play Online

Cheat Sheets (from the Geek)

Game Hints
Views
  • Opinion: I enjoy this game.
  • Online: Works fine online, if not better
  • Work: Could be to long the first time, but should be fine after that for lunch time play.
  • Home: Better games are available.

Other Info

  • Plays best with: Works fine with 3-5 players, best with 5.
  • Gateway Suitability: Not to hard to learn, but not a gateway game.
  • Spouse Suitability: Chrissy hasn't played the game.
  • Re-playability: Online high, real life pretty good if your into it.
  • Real Life Setup: A few minutes of separating pieces.
  • Real Life Time/Length: 90 minutes.
  • Geek Link: http://boardgamegeek.com/game/5404

Sunday, August 03, 2008

Taj Mahal

The Basics
Description: Another game in Alea's bookcase series, this game takes place in India. There are twelve turns with an auction for up to six different prizes each turn. Players use cards to bid for the various prizes. The trick is when you take a turn and you've got the highest bid on a prize, you can either spend more cards to try for other things or simply take your winnings and walk away. The prizes are mostly positions on the board and players get more points for connecting provinces on the map. But as is typical for Dr. Knizia, there are several other ways of scoring points in this game. After the final area on the board is auctioned, the player with the highest point total takes the game.

How to Play (I can go over the rules with you)

Where to Play Online
  • Hilinski (Free - Registration NOT Required)

Cheat Sheets (from the Geek)

Game Hints
  • Basic Strategy: Thread on the Geek
  • My Tips: Coming Soon, but for now try it online. Grab cards the first few rounds, then start the bidding wars.
Views
  • Opinion: Play it online a few times, and then you are hooked. Some tough choices at times on what to do (bid more, take less, grab cards, etc).
  • Online: Works great online.
  • Work: Not enough time at lunch, until everyone gets on the same page.
  • Home: Could work at home, might take a game or two to get the game down pat.

Other Info

  • Plays best with: Works fine with 3-5 players, best with 4.
  • Gateway Suitability: Would not call this a gateway game, but not a bad game after your past just playing gateway games.
  • Spouse Suitability: Chrissy has not played the game yet.
  • Re-playability: Very high online, so-so in person.
  • Real Life Setup: 5 minutes or so, sorting pieces and cards.
  • Real Life Time/Length: 90 minutes.
  • Geek Link: http://www.boardgamegeek.com/boardgame/475

Saturday, August 02, 2008

King Me

The Basics
Description: With the announcement of the King's retirement, the pirouette for succession begins! All of his subjects from cobbler to cook, painter to paladin, debutante to duchess bustle about the castle in preparation for the succession. One of your favorites can attain the throne. But, beware! It will require clever maneuvering and selective positioning to be in the right place at the right time to achieve the crown!

How to Play (I can show you)

Where to Play Online

Cheat Sheets (Cant find any)

Game Hints
  • Basic Strategy: Coming Soon
  • My Tips: Coming Soon
Views
  • Opinion: Fun to and easy to play
  • Online: Works fine online
  • Work: Very easily played at lunch time.
  • Home: Good game for the home. Just move and vote, and easy to learn to play.

Other Info

  • Plays best with: Works fine with 3-6 players, best with 4.
  • Gateway Suitability: Very easy to learn, makes it a gateway style game.
  • Spouse Suitability: Chrissy hasn't played it.
  • Re-playability: Not that high with me.
  • Real Life Setup: A few minutes of sorting pieces.
  • Real Life Time/Length: 30 minutes.
  • Geek Link: http://www.boardgamegeek.com/boardgame/7806

Friday, August 01, 2008

Plans for August

Weekend: Games getting Blogged
August 1st - 3rd, 2008: Tigris and Euphratis, King Me, Taj Mahal
August 8th - 10th, 2008: Amun-Re, Tycoon, Clans
August 15th - 17th, 2008: Capitol, Titan: Arena, Catan Dice Game
August 22nd - 24th, 2008: Tikal, Set, Wallenstein
August 29th - 31st, 2008: Gang of Four, Queen's Necklace, Fist of DragonstOnes

If Your New Try: King Me or Set
If Your a Pro: T&E, Taj, Wallenstien (All real good)

Other:
August 1st: Posting of Games Played in July

Info: Kind of breaking form on some blog posts again, some of the games will not have audio/visual how to's. Don't worry the online rules are easy to follow, plus I can show you how to play.

Euphrat and Tigris

The Basics
Description: The game is set in the ancient fertile crescent with players building civilizations through tile placement. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. Conflict arises when civilizations connect on the board, i.e., external conflicts, with only one leader of each type surviving such a conflict. Leaders can also be replaced within a civilization through internal conflicts.

How to Play

Where to Play Online (Solo on Game Table, All of the games work fine)

Cheat Sheets (from the Geek)

Game Hints
Views
  • Opinion: A longish game, but after you learn how to play, something that you will keep playing for years. I can show you the rules, then how to play. It might take 20+ minutes, but worth it.
  • Online: Currently prefer online play.
  • Work: Would be to long for lunch time play.
  • Home: Great game, but more after you have played games for years.

Other Info

  • Plays best with: Works fine with 2-4 players, best with 4.
  • Gateway Suitability: Not easy to learn, not gateway.
  • Spouse Suitability: Chrissy has not played.
  • Re-playability: Once you learn it, it is high.
  • Real Life Setup: A 5+ minutes, of sorting and handing out pieces.
  • Real Life Time/Length: 90 minutes.
  • Geek Link: http://www.boardgamegeek.com/boardgame/42