Description: Imagine that you're a supercomputer. Now imagine that you're bored. So you dream up a little contest for you and a couple of your supercomputing buddies. Your task is to move one of the stupid little robots out on the factory floor through a series of checkpoints scattered throughout the factory. The wrinkle, however, is that the factory floor is filled with all kinds of inconvenient (if not down-right deadly) obstacles located in various locations: conveyor belts, crushers, flame-throwers, pushers, teleporters, oil slicks, pits, et cetera. But the real fun comes when the robots cross each other's path, and suddenly your perfect route is something less than that...
How to Play
- Wizards Demo (Official Demo) (Web Guide) (Power Point)
- Wizards (Official Rulebook)
- Geek (Copy of Official Rulebook)
- Gleemax (Free - Registration Required)
- Eye Play Games (Free - Registration Required)
- Source Forge (Free - Registration Required)
- Lurk Lurk (Free for Palm OS - No Registration Required)
Cheat Sheets (from the Geek)Game HintsViews
- Opinion: I really enjoy this game. I enjoy Hunters more, but this is an easy game to learn. I can teach it and go over it at lunch time, at the house or online.
- Online: Works fine online
- Work: Could be to long on the table, might work better online.
- Home: Great game for families after they get the rules down.
- Plays best with: Works fine with 2-8 players, best with 5 or 6.
- Gateway Suitability: Easy to learn, a little hard to master. So it might take a few games, then you are hooked.
- Spouse Suitability: Chrissy loved the pieces and the game.
- Re-playability: Once you get into it, replay is high.
- Real Life Setup: A few minutes, sorting pieces and cards.
- Real Life Time/Length: Without the expansions over an hour, the more players could take 2 hours in person.
- Geek Link: http://www.boardgamegeek.com/boardgame/18